Sound can represent social groups in various ways:
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Language and accent of a character
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Use of music can tell you about a character
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Ambient sound can suggest the setting
KEY:
- DIEGETIC – all sound which characters can hear and originates from the films diegesis.
- NON-DIEGETIC – all sound added in that characters can’t hear and doesn’t belong to the films diegesis.
- DIEGESIS – constructed/fictional film or TV word which we see in films and tv.
- SYNCHRONOUS SOUND – sound where the origin can be seen on screen.
- ASYNCHRONOUS SOUND – sound where the origin can’t be seen.
- PLEONASTIC SOUND – exaggerated sounds which match an image.
- VOICEOVER – when dialogue spoken by a narrator or character is heard by the audience while they see an image but the character isn’t speaking.
- AMBIENT SOUND – background sounds of everything going on around a character while they’re speaking.
- DIALOGUE – speech spoken by characters (language, tone, accent, volume, pitch).
- SOUND BRIDGE – sound which continues across one or more cuts/scenes.
- SOUND MOTIFS – sounds which are associated with a certain character or setting/location.
- FOLEY – artificial sound created in a studio to replicate real sounds e.g. footsteps, punches.
- PARALLEL SOUND – sound that matches an image.
- CONTRAPUNTAL SOUND – sound that goes against an image.
- SOUND MIX – the way different sounds in a scene are mixed together.
- DIRECT ADDRESS – when the actor speaks directly to the camera.
- Language and accent of a character
- Use of music can tell you about a character
- Ambient sound can suggest the setting
KEY:
- DIEGETIC – all sound which characters can hear and originates from the films diegesis.
- NON-DIEGETIC – all sound added in that characters can’t hear and doesn’t belong to the films diegesis.
- DIEGESIS – constructed/fictional film or TV word which we see in films and tv.
- SYNCHRONOUS SOUND – sound where the origin can be seen on screen.
- ASYNCHRONOUS SOUND – sound where the origin can’t be seen.
- PLEONASTIC SOUND – exaggerated sounds which match an image.
- VOICEOVER – when dialogue spoken by a narrator or character is heard by the audience while they see an image but the character isn’t speaking.
- AMBIENT SOUND – background sounds of everything going on around a character while they’re speaking.
- DIALOGUE – speech spoken by characters (language, tone, accent, volume, pitch).
- SOUND BRIDGE – sound which continues across one or more cuts/scenes.
- SOUND MOTIFS – sounds which are associated with a certain character or setting/location.
- FOLEY – artificial sound created in a studio to replicate real sounds e.g. footsteps, punches.
- PARALLEL SOUND – sound that matches an image.
- CONTRAPUNTAL SOUND – sound that goes against an image.
- SOUND MIX – the way different sounds in a scene are mixed together.
- DIRECT ADDRESS – when the actor speaks directly to the camera.
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