Thursday, 2 March 2017

Sound Research


Sound can represent social groups in various ways: 
  • Language and accent of a character 
  • Use of music can tell you about a character 
  • Ambient sound can suggest the setting 

KEY: 
  • DIEGETIC – all sound which characters can hear and originates from the films diegesis. 
  • NON-DIEGETIC – all sound added in that characters can’t hear and doesn’t belong to the films diegesis. 
  • DIEGESIS – constructed/fictional film or TV word which we see in films and tv. 
  • SYNCHRONOUS SOUND – sound where the origin can be seen on screen. 
  • ASYNCHRONOUS SOUND – sound where the origin can’t be seen. 
  • PLEONASTIC SOUND – exaggerated sounds which match an image. 
  • VOICEOVER – when dialogue spoken by a narrator or character is heard by the audience while they see an image but the character isn’t speaking. 
  • AMBIENT SOUND – background sounds of everything going on around a character while they’re speaking. 
  • DIALOGUE – speech spoken by characters (language, tone, accent, volume, pitch). 
  • SOUND BRIDGE – sound which continues across one or more cuts/scenes. 
  • SOUND MOTIFS – sounds which are associated with a certain character or setting/location. 
  • FOLEY – artificial sound created in a studio to replicate real sounds e.g. footsteps, punches. 
  • PARALLEL SOUND – sound that matches an image. 
  • CONTRAPUNTAL SOUND – sound that goes against an image. 
  • SOUND MIX – the way different sounds in a scene are mixed together. 
  • DIRECT ADDRESS – when the actor speaks directly to the camera. 

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